Referees were once again deemed to be unworthy of creating the on-field cut this year, just appearing in brief cutscenes where they call penalties. Regrettably, like the prior fifteen Madden games, just some types of penalties will ever be predicted, making me wonder if incorporating the actual NFL rulebook within this game was ever a real intention of the publication. As uneventful as it may be, the coin toss is also still needlessly absent.
Madden Ultimate Team returns and you will be showered with pop-up advertisements to check out brand new cards every time you start the match are a part of a masochist to try to browse the different loading screens. The manner remains unchanged, with a focus on assembling a super team to shoot online for head-to-head battle. The cool part is how you're able to spend countless hours to finally develop a team that possibly has the opportunity to compete with elite squads that other players simply bought outright with their credit cards, even only for EA to dump all-new cards a part of the way through the year which are much more successful than any others previously in existence. Now you can begin the struggle around again, or whip out that credit card. C'mon, buddy. It is simple, just spend a bit more.
Face of the Franchise yields for one more year of dreadful cutscenes along with a fresh, crap story where the sport pretends that your decisions or actions really have some substance effect on how situations may play out. Patrick plays with your college head coach that always breaks promises and uses psychological manipulation to guarantee chaos in his locker room and actively attempts to undermine his own team's chances at a national championship. Unlike last year, this groan-inducing farce manages to last after you get drafted in the NFL, which means you have the opportunity at more bad cutscenes once you become an expert.
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